using System;
using System.Collections.Generic;
using System.Text;

namespace HunterPluginSDK
{
    public enum LogPriority{DEBUG = 0, INFO, ACTIONHISTORY, WARNING, ERROR, CRITICAL};

    public enum EventTypes { Watcher, Open, Save }

    public enum Objects{Collection, Entity, Shot, Item};

    public enum Operations{Copy, Move, Delete};

    public class Constants
    {
        public const string PlugInExt = ".hpi";
        public const string PlugInSettExt = ".settings";
        public const string PlugInsDir = "plugins";
        public const string PlugInsSettDir = "plugins";
    }
}
